The New York Times’ popular word puzzle, Connections, continues to captivate a global audience, with daily solutions and strategic hints eagerly sought by players navigating its intricate word grids. CNET, a leading technology and consumer electronics publication, consistently provides daily guides not only for Connections but also for other New York Times puzzle offerings, including the Mini Crossword, the specialized Connections: Sports Edition, and the newer Strands puzzle, reflecting the widespread demand for assistance and insights into these challenging mental exercises. The game, which presents players with a 4×4 grid of 16 words, challenges them to identify four distinct groups of four words each, based on a hidden commonality. This seemingly straightforward task is complicated by the ingenious design of Times associate puzzle editor Wyna Liu, who masterfully crafts the puzzles with deliberate "distractor" words, making the most obvious connections often misleading. This strategic ambiguity is a core element of Connections’ appeal, pushing players to think beyond superficial associations and delve into more nuanced thematic links. For those seeking an edge, numerous resources, including CNET’s compiled tips, offer strategies to improve one’s chances of achieving a perfect solve.
The New York Times has significantly invested in its Games division, transforming it into a vital component of its digital subscription strategy. Following the immensely successful acquisition of Wordle in early 2022, the Times expanded its casual games portfolio, with Connections launching in June 2023. This strategic move aimed to replicate Wordle’s viral success and integrate it into a broader ecosystem of engaging daily puzzles designed to enhance subscriber loyalty and attract new audiences. The introduction of Connections was met with immediate enthusiasm, quickly establishing itself as a daily ritual for millions. The game’s accessibility, combined with its escalating difficulty, created a unique niche in the competitive landscape of online puzzles.
The Evolution of NYT Games: A Brief Chronology
- 1942: The New York Times publishes its first Sunday Crossword puzzle.
- 1950s-2000s: The Crossword remains a beloved staple, gradually moving into digital formats.
- 2014: The New York Times launches "NYT Mini Crossword," a faster, more accessible daily puzzle, designed for mobile play.
- 2019: "Spelling Bee" is introduced, further diversifying the puzzle offerings and quickly gaining a dedicated following.
- January 2022: The New York Times acquires Wordle, a globally viral word game, for a reported seven-figure sum, signaling a significant commitment to its Games strategy. Wordle’s integration into the NYT Games ecosystem brought millions of new users to the platform.
- June 2023: "Connections" officially launches, following a period of beta testing. Its unique premise and challenging design quickly make it a sensation.
- February 2024: "Strands," another innovative word search puzzle, is introduced, further expanding the daily puzzle suite.
- Ongoing: Continuous development of new puzzle formats and enhancements to existing games, including specialized versions like "Connections: Sports Edition," underscores the Times’ dedication to its gaming platform as a key driver of engagement and subscriptions.
The success of the NYT Games platform is not merely anecdotal. The New York Times Company reported that its Games product, alongside Cooking and Wirecutter, contributed significantly to its digital subscriber growth. In Q4 2023, the company announced that its Games subscriber base had reached a record high, with Connections playing a crucial role in this expansion. The daily nature of these puzzles fosters a habit among users, encouraging repeated engagement and deeper integration into the Times’ digital ecosystem.
Leveraging Technology for Player Engagement: The Connections Bot
Mirroring the analytical tool developed for Wordle, The New York Times also offers a "Connections Bot." This sophisticated program allows players to input their daily results and receive a detailed numeric score, along with an in-depth analysis of their performance. For registered Times Games players, this feature extends to comprehensive personal statistics, allowing them to track their progress over time. Metrics such as the total number of puzzles completed, overall win rate, instances of achieving a perfect score, and current win streaks provide a data-driven approach to personal improvement and friendly competition. This gamified approach to analytics not only enhances the player experience but also reinforces the daily engagement loop, encouraging players to return and improve their scores. The "nerding out" aspect, as described by players, taps into a universal desire for self-improvement and mastery within a structured, challenging environment.

Today’s Connections Challenge: September 24, 2026
Today’s Connections puzzle, dated September 24, 2026, presents a thematic nod to Halloween, an intriguing choice given the holiday is still more than a month away. This pre-emptive thematic integration often hints at the playful and sometimes whimsical nature of Connections categories. The categories, ranked by increasing difficulty, typically follow a color-coded system: Yellow (easiest), Green, Blue, and Purple (most challenging). The purple category in particular is often the most abstract, demanding a leap in lateral thinking, and today’s iteration involving words that use the same letters, rearranged, exemplifies this intellectual challenge.
Hints for Today’s Connections Puzzle:
To assist players in unraveling today’s puzzle, CNET provides a structured set of hints, progressing from the more straightforward yellow group to the notoriously tricky purple category.
- Yellow Group Hint: "I vant to drink your blood!" – This evocative phrase strongly points towards classic horror iconography.
- Green Group Hint: "Coily." – This single word suggests an object or concept characterized by a spiraling or resilient structure.
- Blue Group Hint: "Finger gesture." – This hint directs players towards visual or communicative actions involving hands.
- Purple Group Hint: "Same letters, mixed up." – This is a direct clue, indicating a linguistic puzzle element where words are reconfigurations of the same letter set.
The Solutions Revealed: September 24, 2026
For those who have grappled with the puzzle or wish to verify their solutions, here are the answers for each of today’s Connections groups, along with their thematic explanations:
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Yellow Group: Parts of a Vampire Costume

- The words in this group are: cape, face paint, fake blood, and fangs. This category is typically the most accessible, drawing on widely recognized cultural items associated with a specific theme. The "I vant to drink your blood!" hint serves as an immediate and clear guide.
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Green Group: Things with Spring/s
- The words in this group are: bobblehead, pogo stick, snakes in a can, and trampoline. This category cleverly plays on the dual meaning of "spring"—both as a coiled device and as the action of bouncing or leaping. A bobblehead contains a spring, a pogo stick uses springs, snakes-in-a-can are spring-loaded, and a trampoline relies on springs for its bounce. The hint "Coily" directly points to the mechanical aspect of springs.
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Blue Group: Featuring Pointing
- The words in this group are: Creation of Adam, foam finger, I’m With Stupid shirt, and Uncle Sam. This category requires general knowledge of art, pop culture, and iconic imagery. "The Creation of Adam" by Michelangelo depicts God’s finger reaching out to Adam. A foam finger is a common sports fan accessory used for pointing or cheering. The "I’m With Stupid" shirt features an arrow pointing to the wearer’s side. Uncle Sam is famously depicted in a recruitment poster pointing directly at the viewer. The hint "Finger gesture" directly aligns with this theme.
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Purple Group: Anagrams
- The words in this group are: beer hat, breathe, herb tea, and The Bear. This is the most abstract and often the most challenging category. The connection lies in the fact that all these phrases are anagrams of each other, meaning they are formed using the exact same letters rearranged. This type of linguistic puzzle demands a keen eye for letter patterns and often requires trial and error. "Beer hat" and "breathe" share the same letters, as do "herb tea" and "The Bear." This intricate wordplay is characteristic of the purple category’s advanced difficulty.
Reflecting on the Toughest Connections Puzzles
The New York Times Connections has cultivated a reputation for its challenging and often deceptive puzzles. Examining some of the "toughest Connections puzzles" from its history offers valuable insights into the types of cognitive traps and clever wordplay employed by Wyna Liu and her team. These examples often involve words with multiple meanings, homophones, or highly abstract connections, forcing players to abandon their initial assumptions.
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#5: "Things you can set" (mood, record, table, volleyball). The difficulty here lies in the broad and disparate contexts of "set." One can "set a mood," "set a record," "set a table," or "set a volleyball." The challenge is recognizing the verb "set" as the unifying, yet flexible, element across these varied applications.
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#4: "One in a dozen" (egg, juror, month, rose). This puzzle tests both numerical association and abstract thinking. A dozen eggs, a jury of twelve, twelve months in a year, and the traditional "dozen roses" all contain the concept of "one in a dozen" within their common usage, requiring players to identify the implied numerical connection.

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#3: "Streets on screen" (Elm, Fear, Jump, Sesame). This category delves into pop culture and specific fictional or iconic street names from film and television. "Elm Street" (A Nightmare on Elm Street), "Fear Street" (Fear Street trilogy), "Jump Street" (21 Jump Street), and "Sesame Street" all derive their commonality from their appearance in popular media, demanding a knowledge of cinematic and television references.
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#2: "Power ___" (nap, plant, Ranger, trip). This puzzle relies on compound words, where "power" acts as a prefix or first word in a common phrase. "Power nap," "power plant," "Power Ranger," and "power trip" all fit this structure, requiring players to complete the implied phrase. The challenge often comes from the diverse semantic fields these phrases cover.
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#1: "Things that can run" (candidate, faucet, mascara, nose). Widely regarded as one of the most challenging, this puzzle exploits the polysemy of the word "run." A "candidate" can run for office, a "faucet" can run water, "mascara" can run (smudge), and a "nose" can run (drip mucus). The difficulty stems from forcing players to consider the multiple, distinct meanings of a single verb across vastly different contexts.
These examples underscore the sophisticated design philosophy behind Connections, which seeks to engage players in a deeper, more nuanced form of word association than typically found in other puzzles. The consistent challenge and the satisfaction of deciphering these intricate links are central to Connections’ enduring appeal and its role in The New York Times’ expanding digital footprint. As the game continues to evolve, it remains a testament to the enduring power of well-crafted wordplay to connect, challenge, and entertain audiences worldwide.
