The critically acclaimed and commercially successful fighting game, Dragon Ball FighterZ, developed by Arc System Works and published by Bandai Namco Entertainment, has become the subject of widespread attention as players discover and exploit an apparent loophole allowing them to permanently acquire the title for free on Xbox platforms. This unexpected development, which surfaced during an Xbox Free Play Days promotion, has introduced countless new players to the vibrant fighting game community (FGC) and the specific intricacies of Dragon Ball FighterZ‘s fast-paced, anime-inspired combat system. The situation has ignited discussions within the gaming community regarding digital storefront security, promotional strategies, and the potential implications for developers and platform holders.
The Unintentional Acquisition Phenomenon
At the heart of this unfolding story is a relatively straightforward, yet seemingly unintended, interaction between Xbox Game Pass, the Free Play Days program, and the Smart Delivery feature for Xbox Series X|S upgrades. For active subscribers to Xbox Game Pass, the Xbox One version of Dragon Ball FighterZ was made available for free download as part of a limited-time Free Play Days event. These promotions typically allow subscribers to play full versions of selected games for a few days, after which access is revoked unless the game is purchased. However, in the case of Dragon Ball FighterZ, a unique pathway emerged.
Upon launching the Xbox One version of the game obtained through the Free Play Days promotion, players were presented with an in-game menu option to "upgrade" to the Xbox Series X|S optimized version. This upgrade prompt is a standard feature for many cross-generational titles, leveraging Microsoft’s Smart Delivery system to ensure players always have access to the best available version of a game for their console. What was not anticipated, or at least not intended, was that selecting this upgrade option would reportedly add both the Xbox One and Xbox Series X|S versions of Dragon Ball FighterZ to the player’s permanent owned games library, even after the Free Play Days period concludes. This effectively grants full, perpetual ownership of the game without any purchase required, diverging significantly from the temporary access typically offered by such promotions.
Discovery and Dissemination
The workaround first came to public light through the keen observation of Twitter user @Wario64, an account renowned for meticulously tracking and publicizing video game deals, sales, and promotional offers. On February 27, 2025, @Wario64 posted detailed instructions on how to exploit this perceived loophole, quickly garnering significant attention across social media platforms. The initial reaction within the gaming community was a mix of excitement and skepticism. Many users in the comments section of @Wario64’s post expressed doubt about the validity of the claim, with some reporting that the method did not work for them immediately. However, as more players successfully replicated the steps and confirmed permanent ownership, the news spread rapidly, transforming a niche discovery into a widely discussed topic among Xbox users. The swift dissemination highlights the power of social media in revealing and propagating information within the gaming ecosystem, especially concerning advantageous deals.
Background: The Acclaimed Dragon Ball FighterZ
To fully appreciate the significance of this event, it is crucial to understand the context of Dragon Ball FighterZ itself. Released in January 2018, the game quickly cemented its status as one of the most successful and influential fighting games of the generation. Developed by Arc System Works, a studio celebrated for its distinctive anime art style and deep, technical fighting mechanics in titles like Guilty Gear and BlazBlue, Dragon Ball FighterZ masterfully translated the explosive action and vibrant aesthetics of Akira Toriyama’s iconic Dragon Ball manga and anime series into a 3v3 tag-team fighting game.
The game received universal critical acclaim, boasting an aggregate Metacritic score of 87 for its Xbox One version. Critics praised its stunning visual fidelity, which perfectly emulated the anime, its accessible yet deep combat system that appealed to both newcomers and FGC veterans, and its faithful representation of the Dragon Ball universe. Commercially, Dragon Ball FighterZ was a resounding success, selling over 2 million copies worldwide within its first week and continuing to sell millions more over its lifespan, significantly contributing to Bandai Namco’s financial performance. It quickly became a staple at major fighting game tournaments, including the prestigious Evolution Championship Series (EVO), where it drew massive viewership and participation, solidifying its position as a cornerstone of the modern fighting game scene. Its impact extended beyond the FGC, introducing many casual Dragon Ball fans to the complexities and joys of competitive fighting games.
Xbox Game Pass and Free Play Days Explained
The mechanism enabling this loophole is deeply rooted in Microsoft’s popular subscription service, Xbox Game Pass, and its associated promotional events. Xbox Game Pass, launched in June 2017, operates on a Netflix-like model, offering subscribers access to a rotating catalog of hundreds of games for a monthly fee. It has been a cornerstone of Microsoft’s Xbox strategy, aiming to provide immense value to players and differentiate the Xbox ecosystem. As of early 2024, Xbox Game Pass boasts tens of millions of subscribers globally, making it a significant player in the digital gaming landscape.
Free Play Days is a promotional feature offered to Xbox Game Pass Ultimate and Xbox Live Gold subscribers. It typically provides temporary, full access to select games for a limited period, usually a weekend. The primary purpose of Free Play Days is to allow players to sample games they might be interested in, with the hope that they will purchase the full title if they enjoy it. Access through Free Play Days is explicitly temporary and designed to expire, distinguishing it from games permanently added to the Game Pass library. The core of the current Dragon Ball FighterZ situation lies in the apparent bypass of this temporary access limitation.
The Mechanics of the Exploit
The exploit hinges on the interaction between the temporary Free Play Days license and the Xbox Smart Delivery system. When a player downloads Dragon Ball FighterZ via Free Play Days, their Xbox console acquires a temporary license for the Xbox One version. Crucially, when they launch the game and select the in-game prompt to upgrade to the Xbox Series X|S version, the Smart Delivery system, designed to provide seamless upgrades, appears to grant a permanent entitlement for both console generations. This is a significant deviation from how Free Play Days traditionally functions, where any upgrade path would typically remain tied to the underlying temporary license.
The process is as follows:
- Active Xbox Game Pass Subscription: Players must have an active Xbox Game Pass Ultimate or Xbox Live Gold subscription.
- Download Xbox One Version: Locate Dragon Ball FighterZ (Xbox One version) through the Free Play Days promotion on the Xbox store and initiate the download.
- Launch Game: Once downloaded, launch the Xbox One version of Dragon Ball FighterZ.
- Select Upgrade Option: Within the game’s main menu, a prompt or option to "upgrade" to the Xbox Series X|S version becomes available.
- Confirm Upgrade: Selecting this option initiates the process, and after a brief confirmation, both the Xbox One and Xbox Series X|S versions of the game are added to the player’s permanent digital library, visible under "My Games & Apps" and "Full library" sections.
This bypasses the usual purchase requirement for permanent ownership, leading to a situation where a time-limited promotional access effectively translates into indefinite ownership.

Chronology of Events
- January 2018: Dragon Ball FighterZ is initially released worldwide to critical and commercial acclaim.
- Late 2020: Xbox Series X|S consoles launch, introducing Smart Delivery for cross-generation titles. Dragon Ball FighterZ eventually receives an optimized version for these consoles.
- February 2025 (Specific Date Not Provided in Original Text, Inferred): Xbox announces Dragon Ball FighterZ as part of its Free Play Days lineup, typically running from Thursday to Sunday.
- February 27, 2025: Twitter user @Wario64 posts about the discovered loophole, detailing the steps to acquire the game permanently.
- February 27 – March 1, 2025: The loophole gains traction, with many players successfully acquiring the game and others encountering initial skepticism or difficulties.
- March 2, 2025, 11:59 pm PST: The official end time for the Dragon Ball FighterZ Free Play Days access. This date is critical as it marks the point after which temporary licenses are expected to expire.
As of the current reporting, the workaround remains active, allowing players to continue utilizing the loophole until the Free Play Days promotion officially concludes.
Official Silence and Industry Speculation
Remarkably, neither Microsoft, the platform holder, nor Arc System Works, the developer, or Bandai Namco Entertainment, the publisher, has issued any official statement acknowledging or addressing the exploit. This silence, while not uncommon for ongoing technical issues that could be further exploited by public acknowledgment, has fueled considerable speculation within the gaming community and among industry observers.
Several theories attempt to explain this lack of response:
- Unawareness: It is plausible, though perhaps unlikely given the widespread nature of the reports, that the entities involved are genuinely unaware of the loophole or its full scope.
- Underestimation of Impact: They might be aware but believe the number of affected players or the financial impact is negligible, preferring to let the Free Play Days expire naturally.
- Strategic Silence: A common industry practice is to avoid drawing further attention to an exploit by remaining silent while a fix is being prepared. Public statements can sometimes inadvertently encourage more people to attempt the workaround before it’s patched.
- Deliberate, Unannounced Promotion: Less likely, but some speculate it could be an unconventional, unannounced promotional tactic to boost player numbers, especially if the game’s lifecycle is winding down or if there’s significant DLC to push. However, this carries considerable risk to consumer trust and digital storefront integrity.
Given the potential for revenue loss from future sales and the integrity of their digital storefront, it is highly probable that Microsoft is at least aware of the situation and is evaluating its options. Arc System Works and Bandai Namco would also have a vested interest in protecting their intellectual property and ensuring fair monetization.
Potential Implications for Stakeholders
The Dragon Ball FighterZ loophole carries various implications for all involved parties:
For Players:
- Free Game Acquisition: The most immediate and obvious benefit is the acquisition of a high-quality, full-price game for free. This is a significant win for consumers, especially those who might not have otherwise purchased the game.
- Uncertainty of Ownership: The primary concern for players who have utilized the loophole is the potential for future revocation of their access. Microsoft has the technical capability to identify and remove illegally or mistakenly acquired licenses. The lack of an official statement leaves players in limbo regarding the long-term viability of their free acquisition.
- Increased Player Base: For new players, this is an excellent opportunity to dive into a popular fighting game, potentially expanding the active player base and matchmaking pools.
For Microsoft/Xbox:
- Digital Storefront Integrity: The exploit raises questions about the robustness of Xbox’s digital licensing and Smart Delivery systems. Such loopholes, if left unaddressed, could undermine consumer confidence in the security of their digital purchases and promotions.
- Potential Revenue Loss: Each free acquisition represents a lost sale for Dragon Ball FighterZ and potentially for its DLC, impacting both Bandai Namco and Microsoft (through platform fees).
- PR and Goodwill: While a loophole might be seen negatively internally, for many players, getting a free game generates significant goodwill towards Xbox. This could indirectly boost Game Pass subscriptions or overall platform engagement, especially if Microsoft opts not to revoke access.
- System Review: This event will likely prompt an internal review of how Free Play Days interacts with Smart Delivery and permanent entitlements to prevent similar occurrences.
For Arc System Works and Bandai Namco Entertainment:
- Direct Revenue Impact: The most immediate concern is the potential loss of sales revenue from the base game.
- Increased Player Engagement: Conversely, a larger player base, even if acquired for free, can lead to increased engagement with the game’s ecosystem, potentially boosting sales of DLC characters, season passes, and future titles in the Dragon Ball gaming franchise. For a game released in 2018, expanding the player base late in its lifecycle can breathe new life into its online community.
- Brand Exposure: The widespread discussion around the loophole provides significant, albeit unconventional, publicity for Dragon Ball FighterZ and the Dragon Ball gaming brand.
Ethical Considerations and Community Discourse
The discovery of the loophole has also sparked ethical debates within the gaming community. Some argue that exploiting such a flaw, even if unintentional, is morally ambiguous and potentially harms the developers and publishers. Others contend that if the system allows it, it is fair game for consumers, especially given the high cost of gaming and the perceived value of such promotions. This discourse reflects broader tensions between consumer desire for value and the business imperative for profit in the digital age.
Looking Ahead: The Deadline Approaches
The definitive answers to many of these questions hinge on what transpires after March 2, 2025, 11:59 pm PST, when the Free Play Days access officially concludes. At that point, Microsoft will need to make a decision:
- Revoke Access: Microsoft could identify all accounts that utilized the loophole and revoke the permanent licenses, reverting them to temporary Free Play Days access that then expires. This would be a technically feasible, though potentially PR-damaging, move.
- Allow Permanent Ownership: Microsoft could choose to let the acquired licenses stand, essentially honoring the "accidental" permanent acquisition. This would be a significant gesture of goodwill but would solidify the precedent of such loopholes potentially undermining promotional strategies.
- Patch and Monitor: Regardless of past actions, Microsoft is almost certainly working on a patch to prevent this specific loophole from recurring in future Free Play Days promotions.
The outcome will serve as an important case study for digital storefront management, promotional strategy, and consumer relations in the ever-evolving video game industry. Until then, players who successfully navigated the loophole can enjoy their free copy of Dragon Ball FighterZ, albeit with an underlying uncertainty about its long-term permanence. The incident underscores the complex interplay of technology, business models, and community engagement in the modern gaming landscape.
