Remedy Entertainment has officially expanded its supernatural universe with the release of CONTROL Resonant, a sequel that fundamentally redefines the gameplay loop established in the 2019 original while significantly advancing the narrative of the Remedy Connected Universe (RCU). Moving away from the third-person shooter mechanics that defined Jesse Faden’s tenure as Director, the sequel introduces a melee-centric combat system and shifts the protagonist duties to Dylan Faden. This transition occurs against the backdrop of a Manhattan transformed by a paranormal phenomenon known as "The Patterning," marking the first time the series has moved its primary setting beyond the shifting walls of the Oldest House.

CONTROL Resonant | Review

Narrative Foundations and the Seven-Year Lockdown

The events of CONTROL Resonant are set seven years after the conclusion of the first game. In the original title, Jesse Faden successfully navigated the Oldest House—the New York headquarters of the Federal Bureau of Control (FBC)—to stop a resonance-based entity known as the Hiss. However, the victory was incomplete. Her brother, Dylan Faden, who had been corrupted by the Hiss after years of captivity and experimentation under Dr. Casper Darling, was left in a deep coma.

For seven years, the Oldest House remained under a strict emergency lockdown. The Hiss remained a persistent threat within the building, forcing FBC leadership, including Emily Pope and Simon Arish, to operate in a state of perpetual siege. The sequel begins with a desperate act by Jesse Faden: in an attempt to save her brother and perhaps find a new weapon against the Hiss, she utilizes a powerful Object of Power known as "The Aberrant." This intervention awakens Dylan but leaves Manhattan in a state of ontological collapse.

CONTROL Resonant | Review

The primary antagonist force in this sequel is not merely the Hiss, but a "Resonant" entity that has begun "The Patterning." This phenomenon causes the physical geography of New York City to fold, splinter, and reform into fractal, geometric structures. The result is a cityscape that serves as a "canvas of horror," where familiar silhouettes of skyscrapers are distorted into impossible shapes, reflecting the Bureau’s inability to maintain the "veil" between the mundane world and the paranormal.

The Redemption of Dylan Faden

The shift in protagonist from Jesse to Dylan Faden represents a significant thematic pivot for the franchise. While Jesse’s journey was one of discovery and the assumption of authority, Dylan’s narrative is centered on trauma, guilt, and the search for redemption. Captured by the FBC at the age of thirteen following the "Ordinary Altered World Event (AWE)," Dylan spent nearly two decades as a "Prime Candidate," subjected to rigorous and often inhumane testing to determine his suitability for the Directorship.

CONTROL Resonant | Review

In CONTROL Resonant, Dylan is portrayed as a complex, self-hating individual who must reconcile his past actions—which led to the deaths of numerous FBC personnel—with his current role as the city’s only hope. Players interact with returning characters like Pope and Arish, as well as new figures such as Zoe de Vera, an FBC agent who serves as Dylan’s tactical handler. The narrative structure utilizes branching dialogue choices, allowing players to shape Dylan’s temperament, ranging from empathetic to cynical, as he attempts to "take back Manhattan one street at a time."

Mechanical Evolution: From Firearm to The Aberrant

The most striking change in CONTROL Resonant is the abandonment of the Service Weapon in favor of "The Aberrant," a shapeshifting melee tool. This weapon functions as a hunk of "constantly reshaping metallic matter" that can manifest as daggers, hammers, or whips depending on player input. This shift moves the series into the "character action" genre, emphasizing timing, combos, and environmental positioning over traditional gunplay.

CONTROL Resonant | Review

Combat is structured around a "Power Ramp" system. Players manage a variety of abilities across two primary upgrade trees. The gameplay loop involves:

  • Melee Combinations: Basic attacks (Square/X) and heavy attacks (Triangle/Y) that can leave physical debris in the environment.
  • The Finisher System: Multi-press sequences that trigger high-damage animations.
  • Traversal Integration: Dylan possesses enhanced mobility compared to his sister, including high-altitude jumps, "floating" mechanics, and a "dorky ninja" double jump.
  • Ability Slotting: Players can unlock up to six major paranormal moves, with three active at any given time. These range from telekinetic pushes to area-of-effect ground slams.

The game adopts a "metroidvania" structure for its world map. Manhattan is divided into six major zones, each guarded by a "Resonant Entity" boss. These areas are gated by ability requirements, encouraging backtracking as Dylan unlocks new traversal powers. The difficulty is regulated by a level system (ranging from 1 to 8), requiring players to engage in side content and exploration to ensure they are sufficiently powered for the primary encounters.

CONTROL Resonant | Review

Technical Performance and Environmental Design

Developed on an evolved version of Remedy’s proprietary Northlight Engine, CONTROL Resonant places a renewed emphasis on performance flexibility. While previous Remedy titles like Quantum Break and Alan Wake 2 were criticized for prioritizing visual fidelity at the cost of frame rate stability on consoles, Resonant offers three distinct targeting modes:

  1. Performance Mode: Targets a stable 60 frames per second (fps) with a slight reduction in lighting complexity.
  2. Balanced Mode: Targets 40 fps, designed for displays with Variable Refresh Rate (VRR) capabilities.
  3. Quality Mode: Targets 30 fps with maximum ray-tracing and lighting effects.

The game’s art direction continues the "Brutalist" aesthetic of the first game but applies it to an open-urban environment. The "Patterning" of New York allows for surreal verticality and architectural distortion that serves both the narrative and the platforming gameplay. Furthermore, the game continues Remedy’s tradition of blending media, featuring extensive live-action footage. These segments primarily feature Dr. Casper Darling, providing historical context for Dylan’s incarceration and the FBC’s ethical failures.

CONTROL Resonant | Review

Supporting Data and World Systems

To facilitate character growth, the game introduces a variety of RPG-lite systems:

  • The Source Currency: Gathered from defeated enemies and used to craft "Artifacts of Power" (passive buffs).
  • Status Effects: The introduction of "Burn" and "Mold Spores" adds a layer of elemental resistance management to combat.
  • Vendor Logistics: In a surreal twist typical of the series, "Ice Cream Trucks" serve as mobile vending stations and upgrade hubs within the various zones of Manhattan.
  • Post-Game Content: Upon completion of the primary narrative, a "Post-Story Mode" allows for the cleanup of side missions, while a "New Game +" mode permits players to retain weapon and skill upgrades for a higher-difficulty playthrough.

Broader Implications for the Remedy Connected Universe

The release of CONTROL Resonant has significant implications for the future of Remedy’s storytelling. By resolving long-standing mysteries regarding the "Ordinary AWE" and the relationship between the Faden siblings, the game provides a clearer picture of the FBC’s role in the wider world. The inclusion of "Resonant Entities" suggests that the Hiss was merely one of many extradimensional threats capable of breaching reality.

CONTROL Resonant | Review

Analysts suggest that the success of Resonant’s genre-shift could influence future titles in the Alan Wake and Control series, potentially leading to more experimental gameplay structures. The focus on Dylan Faden also demonstrates Remedy’s willingness to sideline established leads in favor of deeper character studies, a move that broadens the narrative stakes of the RCU.

Official Context and Reception

While the FBC characters within the game express weariness and desperation after seven years of lockdown, the "official" stance of the Bureau (as conveyed through in-game collectibles) remains one of containment at any cost. The interaction between Dylan and the FBC leadership highlights a growing rift within the organization between the "old guard" of the Trench era and the more empathetic approach championed by Pope.

CONTROL Resonant | Review

In summary, CONTROL Resonant is a meticulously crafted sequel that addresses the narrative shortcomings of its predecessor while introducing a bold, high-mobility combat system. Despite an "obtuse" beginning that requires players to adapt to a lack of traditional signposting, the game’s technical polish and narrative depth solidify its position as a cornerstone of the modern action-adventure genre.

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